Battery-free smart toys closer to commercial reality

1 min read

Rubber duckies could soon be at the forefront of an electronic revolution.

In ACS Sustainable Chemistry & Engineering, scientists reported using specialised nanogenerators that gather energy from mechanical vibrations to transform rubber duckies and other conventional children's toys into 'smart' electronics. They said the findings could have broad commercial applications, leading to the development of battery-free, self-powered toys, medical sensors and other devices.

Researchers have explored alternative ways to produce and store energy for these devices without using batteries. One promising approach involves the use of triboelectric nanogenerators, or TENGs. TENGs gather electrical charges from friction, similar to the static that builds up on a balloon when it is rubbed against someone's head. TENGs amplify and convert this biomechanical energy into a usable form.

However, ramping up these devices for commercial applications has been challenging, possibly because of low energy storage and conversion efficiencies. To address some of these issues, Sang-Jae Kim and colleagues at Jeju National University in South Korea sought to more effectively harness the energy from TENGs and use it to transform traditional toys into commercially viable, self-powered 'smart' toys.

The researchers designed and incorporated TENGs – made with aluminium electrodes and an eco-friendly silicone-like film between them – into rubber ducks and clapping toys. Squeezing or shaking the toys alternatively separated and brought the electrodes into contact with film, creating an electrical charge.

Once activated, the TENGs harvested enough biomechanical energy to illuminate several LED lights attached to each toy. The TENGs were durable, suggesting they could operate for substantial periods.

The researchers believe this approach could transform traditional toys into battery-free interactive ones, and raise the prospect of successfully using TENGs commercially in other smart gadgets, including medical devices and wearable electronics.