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Think Penguin

Embedded development with Linux. By Bill Weinberg.

When embarking on an embedded Linux design project for the first time, 'old school' developers need to rethink how development proceeds and the tools they use. Key areas include: allocation of host and target capabilities; cross loading; device programming; debugging; and target resource use. This article outlines how embedded Linux systems depart from conventional embedded architectures and why you shouldn't panic!

Bill Weinburg is a technologist with MontaVista Software
Go to MontaVista's web site

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Graham Pitcher

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