09 July 2001
Think Penguin
Embedded development with Linux. By Bill Weinberg.
When embarking on an embedded Linux design project for the first time, 'old school' developers need to rethink how development proceeds and the tools they use. Key areas include: allocation of host and target capabilities; cross loading; device programming; debugging; and target resource use. This article outlines how embedded Linux systems depart from conventional embedded architectures and why you shouldn't panic!
Bill Weinburg is a technologist with MontaVista Software
Go to MontaVista's web site
Click here to request this article by email
Author
Graham Pitcher
Supporting Information
This material is protected by Findlay Media copyright
See Terms
and Conditions.
One-off usage is permitted but bulk copying is not.
For multiple copies contact the
sales team.